

Gameplay screenshot in which the player fights the first boss enemy, the False Knight A sequel, Hollow Knight: Silksong, is currently in development. By December 2020, the game had sold 3 million copies. Hollow Knight was well received by critics, with particular praise for its music, art style, worldbuilding, atmosphere, combat and level of difficulty. After release, Team Cherry supported the game with four free expansions. It was released for Windows, Linux, and macOS, in early 2017 and for the Nintendo Switch, PlayStation 4, and Xbox One in 2018. Development was partially funded through a Kickstarter crowdfunding campaign that raised over A$57,000 by the end of 2014. Inspirations for the game include Faxanadu, Metroid, Zelda II: The Adventure of Link, and Mega Man X. Team Cherry wanted to create a game inspired by older platformers that replicated the explorational aspects of its influences. The concept behind Hollow Knight was conceived in 2013 in the Ludum Dare game jam. Players have the opportunity to unlock new abilities as they explore each location, along with pieces of lore and flavour text that are spread throughout the kingdom. The game is set in diverse subterranean locations, featuring friendly and hostile insectoid characters and numerous bosses. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by a supernatural disease, known as the infection. I encourage everyone to exercise patience with Hollow Knight cuz it's really hard to know what you're doing and where you're going in the early game.Hollow Knight is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. Hollow Knight is a grind in the beginning without the compass but if you push through the early frustrations, it really starts to get rolling. It is a grind though and you have to REALLY enjoy the combat system if you're going to put in a lot of time into it. For me, I really enjoy the combat in Hades and I never mind the live-die-repeat nature of it because the gameplay was so satisfying. When you watch videos of both, it's hard to put into words how much different it feels watching it vs. The weapons and powerups give it a lot of character. I thought it was okay but the rougelike gameplay and its live-die-repeat nature makes it feel a little repetitive. Hades is good, and a lot of people love it. Hollow Knight is amazing, worth every penny! It is a masterpiece and so much fun if you like platformers.
